What to Prepare Before Starting a Web Development Project
Most expensive mistakes on a web project are decisions made without enough information. Here is what to gather first.
A project goes well when both sides understand what is being built before anyone starts building it. Most of what makes a project expensive is a decision made without the information needed to make it properly, discovered halfway through.
1. The problem, in your own words
Write a paragraph describing what is wrong today and what would be different if it worked. Not a solution — a problem. "Customers cannot tell what we do from our site" is a problem. "We need a new website" is a request for a solution, and it skips the step where the better solution gets found.
2. Who uses it, and what they will be doing
- Which customers matter most, and which can be ignored for now.
- What they arrive trying to do.
- What usually stops them.
- What currently happens instead — and whether that is a problem.
- What the site must do on a phone versus a desktop.
3. Your content, or a plan for it
This is the most common cause of delay. Layout is designed around real content, and placeholder text is never the right length or tone. Gather what exists, even if unfinished, and identify who will write what is missing.
- Every page, even as rough notes.
- Photographs and logos, at the highest quality available.
- Existing written material worth reusing.
- A named owner for each piece of content that does not exist yet.
4. Anything the site must connect to
Enquiries, bookings, stock, payments, a mailing list, an existing CRM. Each of these is an integration with its own constraints, and discovering one late is expensive. For each, find out whether it offers a documented way to connect, and what it charges.
5. Constraints that are already fixed
- An existing brand or website with rules that must be followed.
- Regulatory or accessibility requirements that apply to your sector.
- Deadlines that are real, and the reason for them.
- Budget, including the ongoing costs after launch.
- Who inside the business can approve decisions, and how quickly.
6. How you will judge whether it worked
Agree the measure before the build: enquiries, sign-ups, calls, sales, or something else. Without it, success becomes a matter of opinion, and the discussion at the end is about taste rather than results.
7. Who maintains it afterwards
Decide this early, because it changes what should be built. If the answer is "nobody internally", the site needs an editor and training. If the answer is a developer, it needs a codebase they can work in. If the answer is an agency on a retainer, that is a budget line to agree now.
What a good first conversation looks like
- You describe the problem In your words, without proposing a solution.
- They ask what already exists Content, systems, brand rules, deadlines, budget range.
- They come back with scope and questions Written down, with what is explicitly excluded.
- You both agree what done means Before anything is built, so it is not a debate afterwards.
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We are not technical. How much of this is our job?
The business problems, the content and the constraints are genuinely yours to supply — nobody can guess them. The technical decisions are not. A good supplier will ask for the first and handle the second, and will be suspicious of a project where the client has nothing to contribute.
What if we do not have all the content ready?
Say so, and say which parts will be ready by when. Work can be staged so that the first part launches with what exists. What causes trouble is discovering the gap late, not having it early.
Should we prepare a brief document?
A short written summary of the problem, the audience, the constraints and the deadline is genuinely useful and takes an hour. It also gives both sides something to refer back to when a detail is disputed three weeks in.